[Crash] Game Deaded Whenever on 3+ Players on 1 Computer

Alendo

Green Slime
Hello!!

First off, fantastic, marvellous game.

Secondly, game crashes within 1-5 minutes after three players enter using that cheat to create 3 different windows of grindea using localhost to enter the same game. If I play with two, it runs without issue. I should also mention before the patch I had played with three players multiple times before without any problems.

I've reset the comp, verified files, run as admin, opened the recommended ports for multiplayer(even though this shouldn't affect it I believe). I am using 3 ps4 controllers... not sure what more info I can give other than the error info below.

Version: 0.700b Steamy Hot Stable

Error: Lidgren.Network.NetException: Exception of type 'Lidgren.Network.NetException' was thrown.
at Lidgren.Network.NetException.Assert(Boolean isOk) in d:\Downloads\lidgren-network-gen3-master\lidgren-network-gen3-master\Lidgren.Network\NetException.cs:line 71
at Lidgren.Network.NetReliableSenderChannel.GetAllowedSends() in d:\Downloads\lidgren-network-gen3-master\lidgren-network-gen3-master\Lidgren.Network\NetReliableSenderChannel.cs:line 38
at Lidgren.Network.NetReliableSenderChannel.Enqueue(NetOutgoingMessage message) in d:\Downloads\lidgren-network-gen3-master\lidgren-network-gen3-master\Lidgren.Network\NetReliableSenderChannel.cs:line 56
at Lidgren.Network.NetConnection.EnqueueMessage(NetOutgoingMessage msg, NetDeliveryMethod method, Int32 sequenceChannel) in d:\Downloads\lidgren-network-gen3-master\lidgren-network-gen3-master\Lidgren.Network\NetConnection.cs:line 349
at Lidgren.Network.NetPeer.SendMessage(NetOutgoingMessage msg, NetConnection recipient, NetDeliveryMethod method, Int32 sequenceChannel) in d:\Downloads\lidgren-network-gen3-master\lidgren-network-gen3-master\Lidgren.Network\NetPeer.Send.cs:line 55
at SoG.Game1._Network_LidSM(NetOutgoingMessage om, PlayerView xView, Int32 iSequenceChannel, NetDeliveryMethod enMethod) in (path)\Network\NetworkInterface.cs:line 1255
at SoG.Game1._Network_SendMessage(OutMessage om, PlayerView xSendTo, Int32 iSequenceChannel, NetDeliveryMethod enMethod) in (path)\Network\NetworkInterface.cs:line 1075
at SoG.Game1._Network_UpdateServerNetworkView() in (path)\Network\NetworkUpdateServerView.cs:line 282
at SoG.Game1._Network_Update() in (path)\Network\NetworkInterface.cs:line 793
at SoG.Game1.Update(GameTime gameTime) in (path)\Game1.cs:line 734 - FullScreen: No - NetworkRole: Server - MD5: 58398ef6672127098c19a5a24bd19994

I also found this .NET runtime error in event viewer. Although there was only a few instances of this event showing up. The game crashed many more times but those crashes are not logged.

Application: Secrets Of Grindea.exe
Framework Version: v4.0.30319
Description: The process was terminated due to an unhandled exception.
Exception Info: System.ObjectDisposedException
at System.Windows.Forms.Control.CreateHandle()
at System.Windows.Forms.Form.CreateHandle()
at System.Windows.Forms.Control.get_Handle()
at System.Windows.Forms.Control.GetSafeHandle(System.Windows.Forms.IWin32Window)
at System.Windows.Forms.MessageBox.ShowCore(System.Windows.Forms.IWin32Window, System.String, System.String, System.Windows.Forms.MessageBoxButtons, System.Windows.Forms.MessageBoxIcon, System.Windows.Forms.MessageBoxDefaultButton, System.Windows.Forms.MessageBoxOptions, Boolean)
at Microsoft.Xna.Framework.WindowsGameHost.ShowMissingRequirementMessage(System.Exception)
at Microsoft.Xna.Framework.Game.ShowMissingRequirementMessage(System.Exception)
at Microsoft.Xna.Framework.Game.RunGame(Boolean)
at SoG.Program.Main(System.String[])
 
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