Good evening!
I fell in love with SoG as soon as I saw it, and even more when I played it.
All those treasured memories and feelings from over 20 years ago suddenly bubbled up.
To this day, this is the only game that made me feel like an overly excited child getting up, early in the morning, turning on the SNES and play Zelda till bedtime.
Since playing this game one of my dreams suddenly became a reality. Seeing how you folks made this game, it made me realize that it is possible to create something extraordinary like SoG without having "Two letter game company" throwing money at it. Of course it makes a lot of stuff easier but apart from that.
I too want to create a game!
To make a long story short. I recently became a dad, yay, and realized that my little girl wont experience the same gaming experience as I did.
I want her, and hopefully my future children to experience something similar I did.
Enough with this rambling.
I've been programming in C# for a while. Nothing too fancy though, but I know my way around the neighbourhood.
Since SoG looks amazing, and it's written in XNA I thought about doing the same.
But I've got no idea where to begin...
I've got so many questions but I can't seem to find any answers.
I guess most of the questions I got are superduper top secret pixel ferret stuff.
But...
How does the collision in SoG works ( it's astounding! )?
I presume Vilya is creating an entire map in Photoshop, but how do you add collision to that?
What resolution are the characters, the map, and so on?
I'm really really impressed by how smooth and precise the movement are. The combat! Gosh!
Everything looks so good I can't begin to grasp the amount of skills each individual possess.
Where did you people start? Any courses I should participate in (I live in Sweden)?
Any recommendations where an aspiring game dev should start would go a long way!
From the bottom of my heart, I would like to thank you all for this amazing game! Love it!
Best regards
Hinken
I fell in love with SoG as soon as I saw it, and even more when I played it.
All those treasured memories and feelings from over 20 years ago suddenly bubbled up.
To this day, this is the only game that made me feel like an overly excited child getting up, early in the morning, turning on the SNES and play Zelda till bedtime.
Since playing this game one of my dreams suddenly became a reality. Seeing how you folks made this game, it made me realize that it is possible to create something extraordinary like SoG without having "Two letter game company" throwing money at it. Of course it makes a lot of stuff easier but apart from that.
I too want to create a game!
To make a long story short. I recently became a dad, yay, and realized that my little girl wont experience the same gaming experience as I did.
I want her, and hopefully my future children to experience something similar I did.
Enough with this rambling.
I've been programming in C# for a while. Nothing too fancy though, but I know my way around the neighbourhood.
Since SoG looks amazing, and it's written in XNA I thought about doing the same.
But I've got no idea where to begin...
I've got so many questions but I can't seem to find any answers.
I guess most of the questions I got are superduper top secret pixel ferret stuff.
But...
How does the collision in SoG works ( it's astounding! )?
I presume Vilya is creating an entire map in Photoshop, but how do you add collision to that?
What resolution are the characters, the map, and so on?
I'm really really impressed by how smooth and precise the movement are. The combat! Gosh!
Everything looks so good I can't begin to grasp the amount of skills each individual possess.
Where did you people start? Any courses I should participate in (I live in Sweden)?
Any recommendations where an aspiring game dev should start would go a long way!
From the bottom of my heart, I would like to thank you all for this amazing game! Love it!
Best regards
Hinken