Another problem you might suffer (now). Is visual guidance.
This is something I'm sorta putting to one side at the moment, however I'm definitely thinking a lot about how I can make the game look passable on various scales. One thing I have planned is an interactive first-time setup that gets people to make the game a size such that they can comfortably and easily read both the normal letters and the letters made with letters. That circumvents any reading problem.
However I can't apply that first time setup to images and videos. Furthermore, YouTube compression absolutely kills the cleanliness of it. I know that one thing I will really have to hammer home to everyone that ever takes a screenshot or makes a video is that they either put a message somewhere saying to resize the content to a comfortable size, or they do the resizing themself.
When it comes to images though, everything will be tutorialised and explained as it is introduced, unless it's real obvious because it's huge
I'm still undecided on how to display buttons though, and might seek an few artists' advice at some point.
That's my main point as well.
More opinions and unanimity of them is good
I think I'll wait until I get a timer working before I make any changes as I myself really cannot stand the stress of games like real time strategies, and normally go out of my way not to play them
However by the sounds of it (excuse the pun) I may have to reserve this track for something special like a boss, or a certain level pack which focuses on really stressing people out.