Joeking231
Green Slime
So, I just finished the story line (as far as it is done) and I personally didn't like how many of the special mobs could only be fought once. Queen bee, Rabbit Elder (Elder Rabbit? Either way, it's still should be called Killer Rabbit) Bossling, ect. While the random boss system kinda makes up for this, I would still like to see those sprites see more use inside the storyline. Course, I certainly think that this will be rectified in the future as more status effects and talents are added (Hey, can we get a resistance to status ailments buff in here?).
The puzzles need a bit of a upgrade. Every one of them could be solved through sheer exertion. There was a reason I was laughing at Luke, but I don't think it was the reason intended. There was no bonus for speed or creativity. Also missing were my favorite ice block puzzles...boo. You have the start of the epic puzzle block dropper, but you don't do anything with it. I also highly suggest that you mix ice and regular push block puzzles, because those always mess with my head.
I think that each temple should have a second "story" of difficulty, where there are difficult puzzles that are the same type as the ones found in the temple originally, testing the memory of the player about how they originally solved the puzzles in the bottom half. Combining the mirror puzzle with the train puzzle, with a ice puzzle would make me almost hate you. A much higher level of monster difficulty could be put in to limit items to players that have grinded enough to get them, and reskinned opponents with a added abilities, or a upgraded A.I.. This has the added bonus of allowing more rooms to play with for treasure hunts.
Which brings me to treasure hunts. There needs to be a serious upgrade in the riddle game. That was too easy. Have a guess at this- "Twas beside the fire I did hide that night. Great beasts and foes did wish me woe, but as I looked out, for miles I did see the foes with weighty pole arms. Below my fire I did hide my wealth, so those great beasts would not gain." I would consider this one easy.
You guys have some serious hidden door chops that I haven't seen you flex yet, either. In all, I think that things will get better as you figure out how to implement those things. However, I see you going back and updating the puzzles you've already put in the game as you figure out your own tricks. Overall though, I like the humor and style, and I see a great game in the making here.
The puzzles need a bit of a upgrade. Every one of them could be solved through sheer exertion. There was a reason I was laughing at Luke, but I don't think it was the reason intended. There was no bonus for speed or creativity. Also missing were my favorite ice block puzzles...boo. You have the start of the epic puzzle block dropper, but you don't do anything with it. I also highly suggest that you mix ice and regular push block puzzles, because those always mess with my head.
I think that each temple should have a second "story" of difficulty, where there are difficult puzzles that are the same type as the ones found in the temple originally, testing the memory of the player about how they originally solved the puzzles in the bottom half. Combining the mirror puzzle with the train puzzle, with a ice puzzle would make me almost hate you. A much higher level of monster difficulty could be put in to limit items to players that have grinded enough to get them, and reskinned opponents with a added abilities, or a upgraded A.I.. This has the added bonus of allowing more rooms to play with for treasure hunts.
Which brings me to treasure hunts. There needs to be a serious upgrade in the riddle game. That was too easy. Have a guess at this- "Twas beside the fire I did hide that night. Great beasts and foes did wish me woe, but as I looked out, for miles I did see the foes with weighty pole arms. Below my fire I did hide my wealth, so those great beasts would not gain." I would consider this one easy.
You guys have some serious hidden door chops that I haven't seen you flex yet, either. In all, I think that things will get better as you figure out how to implement those things. However, I see you going back and updating the puzzles you've already put in the game as you figure out your own tricks. Overall though, I like the humor and style, and I see a great game in the making here.