I've thought about this but this could be a major change in the game also wich would be "proficiency skills/levels"
Woodcutting,mining,alchemy,cooking, carpentry etc.
This will also relate to this post of your functional house / upgrading your house.
http://secretsofgrindea.com/forum/index.php?threads/functional-house-item-suggestions.595/
You need to gather all these "raw materials" and recraft them in "materials"
Iron bars, lumber, cloth etc.
The raw materials will be generated randomly on the map, but the chance of being generated is small.
This effect would make a huge impact, because you will have tons of new recipe and new things to do.
one side effect that i also think is how you going to balance the generation of raw materials
Each proficiency has a little boost
for example:
Woodcutting : little increase in crit chance
Mining: little increase in strenght
cooking: gives little increase in health
The proficiency levels are the requirements to do certain gathering.
Example:
Mining lvl 1 you can mine copper/tin/iron, but you cant mine silver wich would be lvl2 but its only a slight chance you will succed and if y0u fail you will just get stones (for building your house or something).
there will be ofcourse lots of things on proficiency anybody can expand this idea?
Woodcutting,mining,alchemy,cooking, carpentry etc.
This will also relate to this post of your functional house / upgrading your house.
http://secretsofgrindea.com/forum/index.php?threads/functional-house-item-suggestions.595/
You need to gather all these "raw materials" and recraft them in "materials"
Iron bars, lumber, cloth etc.
The raw materials will be generated randomly on the map, but the chance of being generated is small.
This effect would make a huge impact, because you will have tons of new recipe and new things to do.
one side effect that i also think is how you going to balance the generation of raw materials
Each proficiency has a little boost
for example:
Woodcutting : little increase in crit chance
Mining: little increase in strenght
cooking: gives little increase in health
The proficiency levels are the requirements to do certain gathering.
Example:
Mining lvl 1 you can mine copper/tin/iron, but you cant mine silver wich would be lvl2 but its only a slight chance you will succed and if y0u fail you will just get stones (for building your house or something).
there will be ofcourse lots of things on proficiency anybody can expand this idea?