Patch 0.56d
Summary: Added a new quest in Pumpkin Woods, which is supposed to happen when you're on your way to the Ancient Temple but old characters will trigger it as well. Other than that, a load of balance changes and some bug fixes!
Additions
Summary: Added a new quest in Pumpkin Woods, which is supposed to happen when you're on your way to the Ancient Temple but old characters will trigger it as well. Other than that, a load of balance changes and some bug fixes!
Additions
- There's now a unique song playing in the western Evergrind Fields
- A number of new NPCs have been added to the Pumpkin Woods
- A new main quest has been added to the Pumpkin Woods
- Added proximity triggered indicators for ledges you can jump down from
- Added new graphics for the bronze charge plant
- Updated a lot of portraits to suit the new style
- Added to Frosty Friend's spell description that Arcade Mode resurrection is disabled
- The skill level improvements on all spells have been normalized
- Slightly decreased charge time of plants
- Plants of bronze charge and higher now slows enemies
- Summon Plant damage has been increased
- Increased damage of Insect Swarm
- Increased the Insect Swarm ability to stick to monsters, and increased slowing effect
- All levels of the flamethrower spell has gained increased damage
- Movement speed during silver charge flamethrower has been slightly decreased
- Silver charge flamethrower animation has been improved
- You can no longer zone while a card is in the air, to prevent lost cards in Arcade Mode
- All summons will now stop attacking things if the player stands still for 50 seconds
- The max exp penalty on monsters that are much lower level has been increased
- You can no longer spawn Frosty Friend outside of bounds
- Renaming or changing your pet now shows the new pet's name in the dialogue box
- Cloud Strike should now be properly sorted when spawned on low ground
- Maps are now sorted properly in the journal menu
- Fixed issue where sounds that failed to play wouldn't be disposed properly
- In Arcade Mode, transferrable style equipment once again carries over between runs
- The two handed throw should now work properly in multiplayer
- Now stops pre-rendering when zoning or alt+tabbing, hopefully preventing some random crashes
- The bug where people sometimes got stuck at the start of challenge and boss rooms should be fixed now
- The teleport plate is now removed from your bag after he spits it out
- Jar shards are now sorted as Misc items