Patch 0.572b
Summary: Some quick bugfixes, mostly related to the 0.572a patch release (detailed below)
Bug Fixes
Patch 0.572a
Summary: Old players should probably back up your save before going into the game! You do this by going to %APPDATA%/Secrets of Grindea/ and then copy the save files in World and Character. Since the update makes changes to main story progress, it might be possible to get completely stuck!
The addition this time has been very asset thick, creating a new boss encounter followed by a bunch of cutscenes in the HQ. You can probably run through the new content pretty quick, but even small batches of content can contain a large amount of bugs, so test away!
We'd really appreciate some basic feedback on the Marino fight as well! Was it fun? Was it too easy or too hard?
Here's a thread that Fred created on the topic: http://secretsofgrindea.com/forum/index.php?threads/the-marino-fight-thread.867/
Additions
Summary: Some quick bugfixes, mostly related to the 0.572a patch release (detailed below)
Bug Fixes
- The first cutscene after returning from the Flying Temple no longer removes player collision
- Defeating Marino with certain spells should no longer cause the game to crash
- The main character's father is no longer at two places simultaneously
- The Cloud Summon should no longer fight dirty and kill Marino during the cutscene
- You can now actually feed all kinds of potions to your pets
- Some dialogue typos have been fixed
Patch 0.572a
Summary: Old players should probably back up your save before going into the game! You do this by going to %APPDATA%/Secrets of Grindea/ and then copy the save files in World and Character. Since the update makes changes to main story progress, it might be possible to get completely stuck!
The addition this time has been very asset thick, creating a new boss encounter followed by a bunch of cutscenes in the HQ. You can probably run through the new content pretty quick, but even small batches of content can contain a large amount of bugs, so test away!
We'd really appreciate some basic feedback on the Marino fight as well! Was it fun? Was it too easy or too hard?
Here's a thread that Fred created on the topic: http://secretsofgrindea.com/forum/index.php?threads/the-marino-fight-thread.867/
Additions
- Added a new main storyline quest with Marino (obtained by walking to Collector's HQ)
- The Ancient Temple main quest can now be completed
- The elite ghosty in the Pumpkin Woods main quest is now in a more apparent location
- All potions can now be fed to pets, but with much less exp gain than the damage potions used to give
- The direction detection for attack collisions are now more precise, fixing some issues with shielding
- When starting the second generator in the Flying Fortress, the first power lines are now there
- Perfect Guarding while in Berserk Mode now actually stops energy decay for one second
- The game no longer creates duplicate Language folders
- Loading .dlf files with 'custom' or 'override' as set language no longer crashes the game
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