Patch 0.611alabama - SHROOOMS
Summary: This update was supposed to be called 0.615 buuuut well hello! We add the core experience of Mount Bloom. Kind of like what the Toy Factory micro-arc was for Seasonne! Sidequests and secrets will come next.
Update Description
I probably don't need to talk that much about Mt Bloom itself. You can now continue the story from where it was left after the festival, and venture into Mt Bloom! The current content ends when you "exit" the mountain into the next temple. This is one of those real Frontline updates, meaning the polish level is at maybe 80 % or so. Place holder sounds, some missing effects, etc! The older timers will know what to expect!
Also, this update actually brings a ton of changes under the hood. Not only has the "new" network code been applied to the beginning of the game (except Giga Slime because I, uh... forgot him), but the Phase Shifting has been reworked almost completely code wise and visually, to allow for full client control. This means stuff might be really broken! It seems like they're not, but you never know...
Speaking of the network changes, they should improve the performance of players that have stable but high latency connections (good connections but long distance, usually). If your connection gives you freeze lag and stuff, the new code won't help you, but if your main problem is that things are too much out of sync and you can't dodge or shield, you should have a much better experience.
We'll gladly take your feedback on the patch right here in the thread! If you want to provide feedback for enemy encounters etc, please provide your character level and primary skills used!
EDIT: Forgot about the beta commands!
/spinsectreset will reset the first challenge of MtBloom
/flowerreset will reset the second challenge
/phasereset will reset the last challenge
/mtbloomreset will reset the entire mountain
Not that these commands only work chronologically, except for mtbloomreset! In other words, you can't do a /flowerreset when you've already begun the final challenge.
Anyway, here's some patch notes!
Additions
Summary: This update was supposed to be called 0.615 buuuut well hello! We add the core experience of Mount Bloom. Kind of like what the Toy Factory micro-arc was for Seasonne! Sidequests and secrets will come next.
Update Description
I probably don't need to talk that much about Mt Bloom itself. You can now continue the story from where it was left after the festival, and venture into Mt Bloom! The current content ends when you "exit" the mountain into the next temple. This is one of those real Frontline updates, meaning the polish level is at maybe 80 % or so. Place holder sounds, some missing effects, etc! The older timers will know what to expect!
Also, this update actually brings a ton of changes under the hood. Not only has the "new" network code been applied to the beginning of the game (except Giga Slime because I, uh... forgot him), but the Phase Shifting has been reworked almost completely code wise and visually, to allow for full client control. This means stuff might be really broken! It seems like they're not, but you never know...
Speaking of the network changes, they should improve the performance of players that have stable but high latency connections (good connections but long distance, usually). If your connection gives you freeze lag and stuff, the new code won't help you, but if your main problem is that things are too much out of sync and you can't dodge or shield, you should have a much better experience.
We'll gladly take your feedback on the patch right here in the thread! If you want to provide feedback for enemy encounters etc, please provide your character level and primary skills used!
EDIT: Forgot about the beta commands!
/spinsectreset will reset the first challenge of MtBloom
/flowerreset will reset the second challenge
/phasereset will reset the last challenge
/mtbloomreset will reset the entire mountain
Not that these commands only work chronologically, except for mtbloomreset! In other words, you can't do a /flowerreset when you've already begun the final challenge.
Anyway, here's some patch notes!
Additions
- The 'core' of Mount Bloom can now be played through, meaning four new enemies, a miniboss and a bunch of challenges!
- Four new weapons have been added to Seasonne/Temple of Seasons - three as knight drops and one crafted
- Small netcode improvements for players with low to medium ping (< 125) (up to Marino!)
- Pretty significant improvements to the netcode for players with high but stable pings (125-175) (up to Marino!)
- The Phaseman and GUN-D4M bullet hells should now be much lighter network wise
- Phase Shifting now has new graphics
- The automatic backup recovery system should now be able to identify more kinds of save corruption
- Buffed the Club weapon a bit (55 -> 60)
- Nerfed the Laser Sword weapon a bit (80 -> 75)
- Changed the dates of Professor Pine's log entries to make more sense
- You can now phaseshift and stuff while dead!
- You now get an Essence for ever 100k points TOTAL score instead of RUN score
- The Lantern Jack Shawl drop rate has been fixed (was 0.25 % instead of 2.5 %)
- The Yeti ice patches are now once again slippery for clients as well
- The meteor no longer has weird dead zones where it can't hit the targeted spot
- You now only need 10000 gold to get the 10000 gold achievement (used to be 10001 *gasp*)
- Your father no longer tries to weird you out with jazzhands in the opening cutscene
- The Frosty Friend, Cloud Strike and Shadowclone no longer need to be recast to gain spell level bonuses
- The loading system should no longer be able to perform a double load, essentially doubling player level, skills, etc.
- The mythical bug of the disappearing second save slot should not appear anymore (but as with Sauron, you never know)
- Fixed some visual bugs with certain hairstyles and hats
- Clients can now detect phase shift mirrors properly
- The game should no longer crash when Season Knights walk through thorns and destroy them
- Knocking up or away Shroomies should no longer turn them into Jumpkins!
- Spinsects should no longer be able to escape the first poison gas battle by spinning through the bars
- The Season Orb outside of Mt Bloom is no longer active from the beginning of the game
- The Season Orb no longer makes epic noises when you hit it after its first activation
- POISON GAS!!!
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