Have you turned off damage numbers? That's at least part of the way there. But yeah, I can imagine this getting pretty bad.
- ... oh. Gold Charge Frosty is incapable of being damaged by anything.
Not only that, the part where she summons a circle and leaves one opening, four players push each other around, yet again another awful design for 3-4 players.
Option to turn off visual effects for other players?
Screen05 in FlyingTemple is still missing a -Professor Pine sign out line. I think it had three lines once, but the last one disappeared when the dates were changed.
err there was an update today?
Is it really over?
1. I believe there is a crash bug involving player 1 and 2 equipping Shiidu in their shield slot / style slot / both and shielding them at the same time. Not 100%.
2. If you attempt to talk to Mana's grave before you get the quest, and your party isn't all there, bag will say to gather your party. When they're there and you try, nothing happens. Potentially confusing to the overly curious co-oping adventurer.
Numerous crashes during the fan lady battle between 20:00 and 30:00.
4. In the above video, a memory bubble remains for the host after inspecting it at 2:09:50. This is the only bubble that does this for them. I've seen it happen before, but it's really rare.
I'm thinking maybe it happens when both players talk to the orb on the same exact frame given the rarity.I think... that perhaps two flashback windows are summoned in a row? I couldn't recreate it, but it looks like two "shockwaves" are created right after each other when the orb explodes! It might be some specific timing that's required. In either case, I've made it so that if a flashback is open, further calls to open a new one will be suppressed! Hopefully that should fix it.
How about the nova consisting of three ranges/effects? The freezing effect (if it actually starts freezing the players) having the same range the nova currently has, a second mid-range effect (smaller than on your right screen, but bigger than the current), that only chills and the third that just fills the entire area shown on your pic with ice, making it more difficult to dodge his charges. There would be a damage-free zone between the middle effect and the fire, but it would still by affected by icy ground. Basically, the closer you are to him, the bigger the punish.And frost nova's range should be more akin to this, forcing the player to flee to the edge of the flames. At least on Hard Mode?
I'm sorry to necro this thread. Just passing by on a early basis to check the status on this..Oh, and we'll also poke a bit at the process of potentially porting the game to OSX and Linux with FNA, both for the obvious cross platform benefits, and also to combat a certain set of bugs within XNA and .NET that's causing trouble for some players.
I'm sorry to necro this thread. Just passing by on a early basis to check the status on this..
I purchased the game when still using Windows and given I had a good time and saw how promissing this could be when released, the hope of a Linux version never died out.
So, any news on this? Linux game library is somewhat dry on jRPGs, so a native SoG port would be a very welcome!