Summary: 21 new talents, and an updated bow!
Recommended level: N/A
Update Description
Talents
The General category has received 11 new talents (one of which is disabled until next patch), and the Magic and Melee categories have received 5 new talents each! Hopefully this will provide some more interesting combinations, as well as help with certain existing play styles.
The Bow
The Bow, the black sheep of the game, is now more like the grey sheep it was intended to be! Still a definite secondary weapon, but unlike before it can now actually complement various builds quite well (if upgraded).
Before, the bow was actually pretty decent right where you got it, but quickly became nearly useless despite scaling (poorly) with player level.
Now it can be upgraded up to three times. The first upgrade is unlocked straight away, but is most likely acquired after Flying Fortress for cost reasons. The second unlocks post Temple of Seasons, and the last one unlocks after Tai Ming!
The bow can now be charged up to deal more damage. With the standard bow, the uncharged damage is a little bit less now than it was before, while a charged shot deals more. At Upgrade 3, the bow can be charged even further, piercing through multiple enemies.
Next Up: Apart from hotfixing any bugs caused by the new talents, we're going to once and for all replace the potion system with something more nuanced! Maybe we'll turn all the existing potions people are carrying around into cans of pet food or something. After that, Stable will get to enjoy the massive rebalance patch all in one, giant bite!
PATCH NOTES
Additions
Recommended level: N/A
Update Description
Talents
The General category has received 11 new talents (one of which is disabled until next patch), and the Magic and Melee categories have received 5 new talents each! Hopefully this will provide some more interesting combinations, as well as help with certain existing play styles.
The Bow
The Bow, the black sheep of the game, is now more like the grey sheep it was intended to be! Still a definite secondary weapon, but unlike before it can now actually complement various builds quite well (if upgraded).
Before, the bow was actually pretty decent right where you got it, but quickly became nearly useless despite scaling (poorly) with player level.
Now it can be upgraded up to three times. The first upgrade is unlocked straight away, but is most likely acquired after Flying Fortress for cost reasons. The second unlocks post Temple of Seasons, and the last one unlocks after Tai Ming!
The bow can now be charged up to deal more damage. With the standard bow, the uncharged damage is a little bit less now than it was before, while a charged shot deals more. At Upgrade 3, the bow can be charged even further, piercing through multiple enemies.
Next Up: Apart from hotfixing any bugs caused by the new talents, we're going to once and for all replace the potion system with something more nuanced! Maybe we'll turn all the existing potions people are carrying around into cans of pet food or something. After that, Stable will get to enjoy the massive rebalance patch all in one, giant bite!
PATCH NOTES
Additions
- 21 new talents have been added (11 general, 5 magic, 5 melee)
- The Utility skills have recieved their real sound effects
- You can now upgrade the bow once per cleared temple (up to 3 times currently)
- Skill: Buffs can now be cast on multiple allies while holding down the spell button
- Skill: Taunt can now be canceled quicker after being cast
- Skill: Taunt can now be canceled quicker after being cast
- Skill: Barrier's duration has been increased
- Bow: The bow can now be charged to deal a bit more damage
- Bow: The default quiver size has been reduce slightly
- Bow: The chance of finding arrows has been increased
- Bow: Leveling up now grants full arrows (outside of Arcade Mode)
- Bow: You can now turn around while charging the bow
- Enemy: Boars and Scarecrows have received a slight increase in HP
- Enemy: Elite Echoes of Madness must now do at least one normal attack between its special attack
- Gameplay: Speed buffs no longer stack on clients if cast just before a cutscene
- Gameplay: EP Regen no longer increases the rate at which EP is drained in Berserker Style
- Housing: Shrinking a wall from the right no longer erases reshaped lower walls
- Visual: The Spirit Potion icon is now back