I browsed the list of all the games on Steam, listed from best to worse based on ratings. I had the co-op and RPG tags enabled and it was to my surprise that I found what I was looking for at the top:
This game.
The fact the game has over 90%-95% positive feedback, has SNES-styled graphics and neat looking combat mechanics (with tons of variety) made me intrigued to actually buy it, but what truly sold me was the fact that it looked very polished and it had 4-player co-op.
The previews reminded me of the good times I had playing Zelda: A Link to the Past and the co-op feature made me remember how much fun I had playing Secret of Mana and any other action RPG of the kind that can involve other players.
The funnest aspect for me was how fighting is not the only fun thing you can do with your friends, but you can solve puzzles together, such as pushing blocks around to get a door open, which is another reminiscent of Zelda.
I'm only a few hours into the game, just a little after the flying temple, and so far I can tell it was worth it. I'm having a blast; a lot of effort was put into it and it shows. I love everything about it, and thus it makes it hard to pinpoint things that could be improved--there are a few that I'll point out soon.
Secrets of Grindea is not a perfect game, which is understandable for how it's in early access, but it's pretty close to perfect, perhaps with a few more tweaks. I've noticed that the few negative reviews are only complaints about the game being in that state, but for how well polished everything is, it makes sense why it takes time. As Shigeru Miyamoto once said: "A delayed game is eventually good, a bad game is bad forever." Dwarf Fortress, a PC game made by two brothers, is an extremely addicting game that's supposedly not finished and has been in development for well over a decade while still having tons of content that makes it seem like a full game, so I don't see why the "Early Access" title this game has still turns a few people away.
There are a few improvements and suggestions that I think could clear the way to perfection, but they're mostly either my gripes, thoughts, or opinions that I happened to have while playing:
These are my only suggestions. I haven't found any other flaw yet in what's almost a perfect single player and multiplayer game. I might edit this post after getting further in the story, in case there has been aspects I've overstated or missed.
Seeing that the Devlog is still active and that progress is still ongoing makes me proud to have bought it. This game, along with Crosscode (another game on Steam similar to this one that pays homage to classic styles) really brings nostalgia!
This game.
The fact the game has over 90%-95% positive feedback, has SNES-styled graphics and neat looking combat mechanics (with tons of variety) made me intrigued to actually buy it, but what truly sold me was the fact that it looked very polished and it had 4-player co-op.
The previews reminded me of the good times I had playing Zelda: A Link to the Past and the co-op feature made me remember how much fun I had playing Secret of Mana and any other action RPG of the kind that can involve other players.
The funnest aspect for me was how fighting is not the only fun thing you can do with your friends, but you can solve puzzles together, such as pushing blocks around to get a door open, which is another reminiscent of Zelda.
I'm only a few hours into the game, just a little after the flying temple, and so far I can tell it was worth it. I'm having a blast; a lot of effort was put into it and it shows. I love everything about it, and thus it makes it hard to pinpoint things that could be improved--there are a few that I'll point out soon.
Secrets of Grindea is not a perfect game, which is understandable for how it's in early access, but it's pretty close to perfect, perhaps with a few more tweaks. I've noticed that the few negative reviews are only complaints about the game being in that state, but for how well polished everything is, it makes sense why it takes time. As Shigeru Miyamoto once said: "A delayed game is eventually good, a bad game is bad forever." Dwarf Fortress, a PC game made by two brothers, is an extremely addicting game that's supposedly not finished and has been in development for well over a decade while still having tons of content that makes it seem like a full game, so I don't see why the "Early Access" title this game has still turns a few people away.
There are a few improvements and suggestions that I think could clear the way to perfection, but they're mostly either my gripes, thoughts, or opinions that I happened to have while playing:
- Needs a better difficulty setting.
- Needs a less linear path
- Needs local-co-op
These are my only suggestions. I haven't found any other flaw yet in what's almost a perfect single player and multiplayer game. I might edit this post after getting further in the story, in case there has been aspects I've overstated or missed.
Seeing that the Devlog is still active and that progress is still ongoing makes me proud to have bought it. This game, along with Crosscode (another game on Steam similar to this one that pays homage to classic styles) really brings nostalgia!
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