So, we just announced the new Talent system (which made a sneak peek appearance at Vilya's blog last week)! Our goal is to have as many Talents as possible, which means it's a superb chance for the community to share what they'd like to see in the game!
Of course, the Talents should follow some basic guidelines:
General Talents
Melee Talents
Magic Talents
So, if you've got some suggestions, just throw them at us (and don't hesitate to discuss each other's suggestions as well)!
Of course, the Talents should follow some basic guidelines:
- Every talent should be written as a percentage, or otherwise automatically scale. Basically it should be good both for a level 10 character and a level 100 character. For example, 2 % more ATK is still good regardless if you have 100 ATK or 200 ATK.
- Talents should primarily be focused on one aspect. This means no talents that simultaneously improve max EP, EP regeneration and makes fire spells cost less. These should probably three separate suggestions! (note how I write this and yet we have a talent which raises both ATK and MATK - Teddy is such a hypocrite!)
- All Talents should be balanced to be roughly as good (if used wisely). You can choose to write specific numbers if you want, or just write something like "when a player is under X % HP, attack speed increases with X %".
General Talents
Melee Talents
Magic Talents
So, if you've got some suggestions, just throw them at us (and don't hesitate to discuss each other's suggestions as well)!