Own
Moderator
I was thinking a while back to when I suggested Chica raise chickens, and for every (n+1) essence you gave her, she expanded the number of chickens in her coop and you started the run with 1 extra egg you could sell. So 1, 2, 3, 4, 5 (15 total) essence you start with 5 eggs to be sold for 10 gold each. As an "I have nothing else to spend essence on" dump.
But then I realized the current known design plan is:
1. You get three perks.
2. You can also have three curses, or three buffs.
So it seems unlikely that you'll be able to build a Dojo that lets you permanently start with 1 skillpoint in a random melee skill, or a Wizard Tower that does the same for a magic skill.
Does that mean the dungeon advancement with regards to Arcadia advancements is capped at what three perks you pick? Or would town upgrades (NPCs or buildings you buy/upgrade with gold) be able to provide not-necessarily-objectively-character-empowering benefits like:
1. Increased chance of Bishop challenges.
2. Increased appearance of Nurses.
3. Increased shopkeeper inventory.
etc
In Spelunky all you can do is unlock new characters, who have nothing unique about them. In A Wizard's Lizard, the more villagers you rescue the more gold you start with. In Our Darker Purpose, you gradually unlock additional perks over time which can do many complex things, and achievements unlock things as well I think. Spelunky is all about it's leaderboard system, though, and I don't know if AWL or ODP has that sort of competitive nature.
But then I realized the current known design plan is:
1. You get three perks.
2. You can also have three curses, or three buffs.
So it seems unlikely that you'll be able to build a Dojo that lets you permanently start with 1 skillpoint in a random melee skill, or a Wizard Tower that does the same for a magic skill.
Does that mean the dungeon advancement with regards to Arcadia advancements is capped at what three perks you pick? Or would town upgrades (NPCs or buildings you buy/upgrade with gold) be able to provide not-necessarily-objectively-character-empowering benefits like:
1. Increased chance of Bishop challenges.
2. Increased appearance of Nurses.
3. Increased shopkeeper inventory.
etc
In Spelunky all you can do is unlock new characters, who have nothing unique about them. In A Wizard's Lizard, the more villagers you rescue the more gold you start with. In Our Darker Purpose, you gradually unlock additional perks over time which can do many complex things, and achievements unlock things as well I think. Spelunky is all about it's leaderboard system, though, and I don't know if AWL or ODP has that sort of competitive nature.