Voltago
Green Slime
After i saw this game on dasmehdis stream i bought it aswell, and after beeing close to done after 20h of hardmode gameplay, i will give you my review of my expierence:
Really great aspects of this game:
+) graphical Details (maps, unique NPCs, animation) is really stunning good, you try to make the best out of every pixel in the game. i bow my hat for that gamedesign ethic. The 4 season Temple for example is a true masterpiece for the eye.
+) Love the "no healing potion" aspect. Bossfights become more like a deathmatch mode which is cool, its also unique and cuts the potion spamming, or potion cooldowns which many other games have,
+) Arena and Refight bosses are nice extras, It might have been a pain killing a boss for the first time, but its nice to come back and smack those bosses again once you have progressed with your gear. which also makes the bossfarming for items a bit smoother. It also gives you a nice extra option to regular mob farming, if you can go back on to some boss farming inbetween.
Suggestions what i would have loved to see in this game:
x) Crafting: Since many people probably opt in to farm areas to get those cards it would be awesome to see more uses for those crafting materials. Would be cool if the crafted stuff, does not have one permanent outcome, but rather have rolls like a "good" and "bad" version of it. It would feel rewarding getting those materials again for having another shot on the crafted item. (to avoid having the same crafted item all over the inventory , a "reroll" option on the item would be nice)
x) Quests: While progressing in the story it would be nice to see some quests pop up which leads you back to older places. It would give some extra motivation to collect some cards u might have missed in the past areas. Let it be a simple "killing stuff quest" which rewards you with some sort of house trophy - basicly a small optional rewarding addition while hunting for cards.
it would be nice to see some places reused, since you put so much love in each of the maps and mobs, and too my surprise it was fun farming those rabbits/blobs for cards while beeing overleveld
Confusing Elements for me:
Static Touch skill: After reading the extra info on the skill and using it for multiple times, i still dont really get it, how you are supposed to use it properly - maybe its just me.
Crystal Shield: it doesnt tell you what the special effect is, which is cool , but even after trying it out, i didnt really get it - it felt like a failed surprise
Overall Fazit:
Keep doing what you have been doing.
I would play this game all the time as long as it have some sort of content to offer
Really great aspects of this game:
+) graphical Details (maps, unique NPCs, animation) is really stunning good, you try to make the best out of every pixel in the game. i bow my hat for that gamedesign ethic. The 4 season Temple for example is a true masterpiece for the eye.
+) Love the "no healing potion" aspect. Bossfights become more like a deathmatch mode which is cool, its also unique and cuts the potion spamming, or potion cooldowns which many other games have,
+) Arena and Refight bosses are nice extras, It might have been a pain killing a boss for the first time, but its nice to come back and smack those bosses again once you have progressed with your gear. which also makes the bossfarming for items a bit smoother. It also gives you a nice extra option to regular mob farming, if you can go back on to some boss farming inbetween.
Suggestions what i would have loved to see in this game:
x) Crafting: Since many people probably opt in to farm areas to get those cards it would be awesome to see more uses for those crafting materials. Would be cool if the crafted stuff, does not have one permanent outcome, but rather have rolls like a "good" and "bad" version of it. It would feel rewarding getting those materials again for having another shot on the crafted item. (to avoid having the same crafted item all over the inventory , a "reroll" option on the item would be nice)
x) Quests: While progressing in the story it would be nice to see some quests pop up which leads you back to older places. It would give some extra motivation to collect some cards u might have missed in the past areas. Let it be a simple "killing stuff quest" which rewards you with some sort of house trophy - basicly a small optional rewarding addition while hunting for cards.
it would be nice to see some places reused, since you put so much love in each of the maps and mobs, and too my surprise it was fun farming those rabbits/blobs for cards while beeing overleveld
Confusing Elements for me:
Static Touch skill: After reading the extra info on the skill and using it for multiple times, i still dont really get it, how you are supposed to use it properly - maybe its just me.
Crystal Shield: it doesnt tell you what the special effect is, which is cool , but even after trying it out, i didnt really get it - it felt like a failed surprise
Overall Fazit:
Keep doing what you have been doing.
I would play this game all the time as long as it have some sort of content to offer