Patch 0.580b
Summary: Fixed some common issues with the content released in the patch below. Also attached a .wld file where the Toy Factory quest hasn't been triggered (for people interested in replaying it). Go to %APPDATA%/Secrets of Grindea/Worlds and name it 0, 1 or 2 depending on which character slot you want it to use.
Changes
Note: Please do not use overpowered characters while testing! We're open to the possibility that encounters are too easy, but if we balance after veterans playing with epic gear and super strong pets, normal players won't be able to damage it, so leave your überpets behind and maybe unequip a piece of super gear
Summary: This update should be pretty safe, but if you want to be extra cautious, you can back up your save files using Yuuki's Savefile Manager.
Compared to the last update, this is a bit less story and a bit more gameplay! You can now enter Seasonne (aka the Winterland), and play through the new mini-dungeon: the Toy Factory. Note that while the graphics and mechanics are pretty much all in, the areas haven't yet received proper sound effect treatment! You'll have to pretend everything doesn't sound like slimes
Anyway, please test away, find bugs and post feedback on the Winterland and (especially) the Toy Factory!
Additions
Summary: Fixed some common issues with the content released in the patch below. Also attached a .wld file where the Toy Factory quest hasn't been triggered (for people interested in replaying it). Go to %APPDATA%/Secrets of Grindea/Worlds and name it 0, 1 or 2 depending on which character slot you want it to use.
Changes
- The Toy Factory boss now forcefully triggers the cutscene with Luke on a much higher % of health (up to 80 % from 45 %)
- The size of the cutscene trigger outside of Santa Fae has been increased to disallow players for going to the caves instead
- The detonation time for the falling bombs while playing the train challenge on Hard has been increased
- To compensate, the puzzle will last longer on Hard (making it easier to master but harder to 'tank through')
- You can no longer avoid taking damage in the bomb challenge by pressing yourself to the bottom right
- There is now a door blocking the Toy Factory before you get the quest to enter it
- Trying to read the details about Gifts and Presents will no longer crash the game
- The Winterland enemies now have their correct animations on display in the Codex, as well as the correct background
- You no longer take damage if a cutscene triggers, making you unable to escape bombs
- The Insect Swarm can now damage the Enraged Toy Machine
Note: Please do not use overpowered characters while testing! We're open to the possibility that encounters are too easy, but if we balance after veterans playing with epic gear and super strong pets, normal players won't be able to damage it, so leave your überpets behind and maybe unequip a piece of super gear
Summary: This update should be pretty safe, but if you want to be extra cautious, you can back up your save files using Yuuki's Savefile Manager.
Compared to the last update, this is a bit less story and a bit more gameplay! You can now enter Seasonne (aka the Winterland), and play through the new mini-dungeon: the Toy Factory. Note that while the graphics and mechanics are pretty much all in, the areas haven't yet received proper sound effect treatment! You'll have to pretend everything doesn't sound like slimes
Anyway, please test away, find bugs and post feedback on the Winterland and (especially) the Toy Factory!
Additions
- You can now Phase Shift into Seasonne (the Winterland) and battle the enemies there
- Story progression has been extended to include a mini-dungeon (Toy Factory) in Seasonne
- After completing the Elite quest in Pumpkin Woods, enemies will have a 5 % chance of spawning as Elites
- Red Slimes in Arcade Mode can now drop Red Slime Hats
- The following portraits have received a graphics update: Farmer Oak, Robin Hood, Clint Westwood, Chika, Miranda, the Receptionist, Bella, Biggs, Smith, Belmont, Master Ji, the guards, Astrid, Mr Fabulous, Red and Madeleine (whew!)
- Player MaxHP increase per level has been reduced (from [2 + level * 3] to [3 + level * 2])
- The Frosty Friend's should no longer be (that much) in your way after zoning
- Luke's sprite has been updated to better fit the portrait
- The Halloweed's root has been updated visually and mechanically (the player can now wiggle free)
- Naniva's pestering with chat bubbles have been nerfed a bit, stopping her from randomly talking during battle, as well as shortening her combat related yapping significantly
- After typing /shutup, Naniva will now shut up even if you take damage!
- HP is now healed back to full upon restarting a Memory Room Battle
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