Own
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This is a much simpler build and as such will have a much simpler guide. Refer to this guide if you want the intricacies of enemy attack patterns and other information, most of it you won't need: http://secretsofgrindea.com/forum/index.php?threads/arcade-survival-guide-shadow-assassin.3457/
Suggested Perks: Improved 2-handed sword, +Max HP, +Max HP%
Skill Requirements: Whirlslash. Um. I guess you have leftover points when Whirlslash hits Silver Charge, right? Maybe Protect? If you do pick Protect, ALWAYS charge and pre-cast it before moving into the next room. You will save a ton of damage over the course of the run.
Talent Options: +2% Attack Damage, +3% Crit Chance, +% Crit Damage, +EP.
Ideal Equipment: Same as Shadow Assassin, but now you want Smashlights, Slime Hammers and Axes.
Build order:
Spin. Spin spin spin. Spiiiiiiiin-spiiiiiiiiiiiiiiiiiiiiin~.
Build talents in the order listed.
General Strategy:
For almost the entire run, all you want to do is wade into a group of enemies and quickly tap Whirlslash. You'll knock most of the enemies back and be able to completely control everything in the room, taking little to no damage and clearing rooms in record time. But there's something you probably want to practice: Attack-cancelling into Whirlslash. Attack and, immediately after doing damage, whirlslash. It'll increase your DPS significantly. Chickens make good practice dummies for this.
Ideally, though, you want to just mash Whirlslash until your EP empties near enemies, then run away or attack and chain into Whirlslash when you get enough EP back.
Remember - If you're playing this build, YOU control the room. With the tap of a button you either kill everything or send it flying, charge into a group of enemies and chew through them.
Enemy Survival Guide:
MOUNTAINS
Green Slime - Spin to win.
Rabby - You spinnin'? You winnin'.
Bee - Block with your shield, then shove it into the spincycle. If you wanna be fancy, go ahead and let a bunch of bees swipe at you, move down out of their range and spin them all in one go. Who needs shields?
Vilya - Hit-whirlslash, hit-whirlslash, shield. Boop. Hit-whirlslash, hit-whirlslash. Boop. Run away. Charge. Repeat until dead.
Helloweed - Same as Shadow Assassin, but run away if your shield is about to break since you attack slower. It does less damage when popping out of the ground than it does when swiping your shield.
Beehives - Casually win against the mobs with your spin, but if they don't die in one spin, ignore them and winspin all up in those beehives.
FORESTS
Red Slime - Combo a Spin into a Win.
Boar - Casually walk by in front of one and let it ram the air, then spin on it's head. If you can get it to self-stun against a wall? Even better.
Bloomo - Approach it with your shield up, then combo attack-whirlslashes until it dies.
Gigaslime - Again, combo attack-whirlslashes while avoiding being stepped on.It's HP will deplete rapidly. Any adds it spawns will die if they even get near you. Remember to shield when it tries to spin against you. Alas, it's spin doesn't come with a win and is therefore much less glorious than yours.
Black Ferrets - Easier than Shadow Assassin, you can spin Teddy and Freddy to death with ease. Then just fight Vilya normally, taking care to mostly attack her when she's self-stunned.
Zoo - Easiest fight around. You can charge up to Silver Whirlslash if you want, I think that knocks the boar back. Just avoid the White Rabby until it's RoidRage mode wears off.
HALLOWEEN WOODS
Jumpkins - You spin me round, right round. The more you can get in a single spin, the better.
Pumpkin Mages - Approach at an angle so they don't fireball you. Spin!
Scarecrows - A formidable foe against spinsters everywhere. They don't stun or get knocked back. Except maybe by tier 2? You should save them for last, or let them take a swing at the air like the boar and whirlslash them down.
Ghosts - Don't bother swiping at them, it's too slow. Spin them instead for instant damage.
Terrorweed - Surprisingly handy against this boss! Let the two scarecrows boop your shield and spinwin 'em down quick right after. Follow the Shadow Assassin guide as normal, but now you can spin down all the nearby thorns passively. Chaining hits and spins is a good idea.
Pumpkin King - His Jumpkin adds are pointless, you'll kill them all just by spinning on him. It's somewhat harder to avoid the bats here because attacking and spinning are slower than outright Shadowcloning, but just be more careful. Treat him like a scarecrow with a spell, that's all.
Suggested Perks: Improved 2-handed sword, +Max HP, +Max HP%
Skill Requirements: Whirlslash. Um. I guess you have leftover points when Whirlslash hits Silver Charge, right? Maybe Protect? If you do pick Protect, ALWAYS charge and pre-cast it before moving into the next room. You will save a ton of damage over the course of the run.
Talent Options: +2% Attack Damage, +3% Crit Chance, +% Crit Damage, +EP.
Ideal Equipment: Same as Shadow Assassin, but now you want Smashlights, Slime Hammers and Axes.
Build order:
Spin. Spin spin spin. Spiiiiiiiin-spiiiiiiiiiiiiiiiiiiiiin~.
Build talents in the order listed.
General Strategy:
For almost the entire run, all you want to do is wade into a group of enemies and quickly tap Whirlslash. You'll knock most of the enemies back and be able to completely control everything in the room, taking little to no damage and clearing rooms in record time. But there's something you probably want to practice: Attack-cancelling into Whirlslash. Attack and, immediately after doing damage, whirlslash. It'll increase your DPS significantly. Chickens make good practice dummies for this.
Ideally, though, you want to just mash Whirlslash until your EP empties near enemies, then run away or attack and chain into Whirlslash when you get enough EP back.
Remember - If you're playing this build, YOU control the room. With the tap of a button you either kill everything or send it flying, charge into a group of enemies and chew through them.
Enemy Survival Guide:
MOUNTAINS
Green Slime - Spin to win.
Rabby - You spinnin'? You winnin'.
Bee - Block with your shield, then shove it into the spincycle. If you wanna be fancy, go ahead and let a bunch of bees swipe at you, move down out of their range and spin them all in one go. Who needs shields?
Vilya - Hit-whirlslash, hit-whirlslash, shield. Boop. Hit-whirlslash, hit-whirlslash. Boop. Run away. Charge. Repeat until dead.
Helloweed - Same as Shadow Assassin, but run away if your shield is about to break since you attack slower. It does less damage when popping out of the ground than it does when swiping your shield.
Beehives - Casually win against the mobs with your spin, but if they don't die in one spin, ignore them and winspin all up in those beehives.
FORESTS
Red Slime - Combo a Spin into a Win.
Boar - Casually walk by in front of one and let it ram the air, then spin on it's head. If you can get it to self-stun against a wall? Even better.
Bloomo - Approach it with your shield up, then combo attack-whirlslashes until it dies.
Gigaslime - Again, combo attack-whirlslashes while avoiding being stepped on.It's HP will deplete rapidly. Any adds it spawns will die if they even get near you. Remember to shield when it tries to spin against you. Alas, it's spin doesn't come with a win and is therefore much less glorious than yours.
Black Ferrets - Easier than Shadow Assassin, you can spin Teddy and Freddy to death with ease. Then just fight Vilya normally, taking care to mostly attack her when she's self-stunned.
Zoo - Easiest fight around. You can charge up to Silver Whirlslash if you want, I think that knocks the boar back. Just avoid the White Rabby until it's RoidRage mode wears off.
HALLOWEEN WOODS
Jumpkins - You spin me round, right round. The more you can get in a single spin, the better.
Pumpkin Mages - Approach at an angle so they don't fireball you. Spin!
Scarecrows - A formidable foe against spinsters everywhere. They don't stun or get knocked back. Except maybe by tier 2? You should save them for last, or let them take a swing at the air like the boar and whirlslash them down.
Ghosts - Don't bother swiping at them, it's too slow. Spin them instead for instant damage.
Terrorweed - Surprisingly handy against this boss! Let the two scarecrows boop your shield and spinwin 'em down quick right after. Follow the Shadow Assassin guide as normal, but now you can spin down all the nearby thorns passively. Chaining hits and spins is a good idea.
Pumpkin King - His Jumpkin adds are pointless, you'll kill them all just by spinning on him. It's somewhat harder to avoid the bats here because attacking and spinning are slower than outright Shadowcloning, but just be more careful. Treat him like a scarecrow with a spell, that's all.