GarlicJelly
Friendly Moderator (Formerly known as GoodStuff)
This just looks like a waaaay more complicated armor buff.People want a healing skill.
They really, really want a healing skill.
I think, which Support skills are circled back around to, tricking people into thinking there is a healing skill might be a good thing just to point at when they ask. It's mostly just a round about way of reducing damage taken, tough.
Regeneration - Support skill.
When cast, a 'Regenerate' buff is applied for 10 seconds. The next source of damage you take is regenerated by 25% over the next 5 seconds and the buff is removed when you take the hit. (Ex: Take 100 damage with Regenerate applied, regenerate 5 HP per second for 5 seconds.) Good vs large sources of damage, terrible vs small.
Bronze Charge: 35% of the hit taken is healed over 5 seconds.
Silver Charge: The buff can now take three hits before activating the regeneration, healing 40% of the combined damage taken (30 + 40 + 30 = 100, regen 8 HP per second for 5 seconds).
Gold Charge: You can regenerate 100% of the combined damage taken from the next 3 hits, at 10% per second. Taking damage while regenerating this HP immediately causesthe regeneration to cancel.
^ Something like that, I dunno. Different numbers, slightly different mechanics, but people can't complain about a lack of healing if there's a skill that looks like it heals.
I kind of like it. XD