Patch 0.612d - Sidequests
Summary: This update adds a bunch of side content to Mt Bloom, including infuriating phase shift puzzles and a few sidequests!
Update Description
Side quests! Other side content! The cards now have effects!
Please note! If you've played the previous Frontline version, there's been a new little area added behind where Steve used to stand! Now it's a little crossroads leading into two different rooms.
Also, a bunch of improvements to the translation capabilities, especially for glyph heavy languages but also for other languages as well.
Below is a list of translation related changes:
Random new beta command: "/nosave" - prevents the game from saving (even when told to)
Proper patch notes:
Additions
Changes
Additions
Additions
Next Patch, 0.650 Stable: I'll spend this week on bug fixes and sound implementation, followed by a final (for now) Mt Bloom patch and Stable merge!
Summary: This update adds a bunch of side content to Mt Bloom, including infuriating phase shift puzzles and a few sidequests!
Update Description
Side quests! Other side content! The cards now have effects!
Please note! If you've played the previous Frontline version, there's been a new little area added behind where Steve used to stand! Now it's a little crossroads leading into two different rooms.
Also, a bunch of improvements to the translation capabilities, especially for glyph heavy languages but also for other languages as well.
Below is a list of translation related changes:
- Bag's first hint can now be translated
- Override boss names such as "The Zoo" can now be translated
- Shop greetings fake-dialogues can now be translated (via Misc tool)
- Remedi's jabbering during his quest can now be translated
- The shop root menu options can now be translated (Buy, Sell, Talk etc.)
- A whole bunch of new things can now be translated into Chinese/Japanese/Korean
Random new beta command: "/nosave" - prevents the game from saving (even when told to)
Proper patch notes:
Additions
- Added a few quests to Mt Bloom
- Added a couple of optional areas in Mt Bloom
- Added a new pet!
- Defeating a Larvacid now shortens the duration of its acid trail by a lot
- After defeating the Power Flower, you must now patiently wait while watching the epic death animation before proceeding (sorry James)
- All annoying stuff (poison, gas, etc) will despawn after Power Flower has been defeated
- A small input buffer has been added to autoattacks, making chaining them easier and reducing the feeling of the game 'eating' inputs
- Pressing the shield button together with a direction now has some timing leniency (you can turn the first shield frame)
- The large Crystal Hat now requires 15 large crystals, down from 25! (It's a cool hat guys, come on)
- Translations can now be subscribed to from outside the game, and they will be applied on startup
- Almost all shop titles have been fancified a bit
- Nerfed the Season Temple cards a bit
- Fixed numerous issues related to displaying languages with custom fonts (such as Chinese, Japanese, Korean)
- While doing the 'no health orb' challenge in Arcade Mode, the map won't display the health orb icon
- Lantern Jacks no longer says weird stuff in chat when they fire projectiles at you!
- The mirror puzzle in MtBloom will now refuse to rewind if one player stands inside the puzzle
- When returning to a certain poisonous cavern after finishing it the first time, you no longer walk through the environment
- Canceling a Spinsect spin with a knockup no longer makes them glide around all over the place
- Titan's Throw no longer flies completely the wrong way in certain rooms
- The Season Temple map marker is now displayed properly on the World Map
- Using the Smash skill with certain weapons no longer looks super weird
- You no longer get to keep Amalet and a certain batch of honey in your inventory after completing the related quests (though you'll still keep them if you already have them)
- Tracking recipes no longer shows unknown ingredients
Changes
- Luke was given a few lines of dialogue for the 'Crystal Clear'-quest
- The vegetation outside the optional Trick Phasing lobby is now on the correct layer
- Fixed some issues with multiplayer in the northern Trick Phasing room (with the sparks and rails)
- Steve's pickaxe should no longer reappear after being picked up
- Fixed a bunch of spelling errors
Additions
- Sounds have been added to Mt Bloom
- Melyn Ros has been renamed to Tannie Hawk
- Farmahmera has been renamed to Zhamla Meer
- Changing your phase shift shape is now saved between sessions
- Before his cutscene, Hagglox now always wants 1 more gold than the player talking to him has
- Fixed a display issue with some of the elite suffixes
- There's no longer a large mysterious collider in the poison crossroad room (Mt Bloom)
- Clients can now change their phase shift shape as well!
- The burning ground left behind after a Gold Charge Meteor no longer triggers Static Touch
- Vilya no longer stabs people standing too close to her right after the Boss Intro ends
- Beating the Power Flower in multiplayer no longer results in a softlock
Additions
- Added some items that can be purchased during and after the festival: 1h, 2h, 2h-magical, couple of hats, a shield and shoes
- Added a new salesman NPC that appears during the festival
- Pressing the Back button on an XBox controller while Steam isn't running no longer causes the game to crash
- Having a Gift Shield in the style slot no longer overrides the mushroom spawning of the mushroom shield
- The crystal chisel now looks more like a crystal chisel
- Finishing the Crystal Clear quest should now untrack the crystal chisel
- People should no longer be able to get stuck in the Evergrind festival forever
Next Patch, 0.650 Stable: I'll spend this week on bug fixes and sound implementation, followed by a final (for now) Mt Bloom patch and Stable merge!
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