So this is another gamers hope that the bow would be considered to be worked on to make it a primary weapon in the future. Personally I have always been a big fan of the archer and those showing the patients and determination to become one both in real life and in some games.
Reply to MrChocodemon from Developer Teddy on his forum topic regarding ideas to make the bow a primary weapon.
This is an impressive write-up, but it pains me to simply say that making the bow a primary weapon is very unlikely. We used to have a bow as a primary weapon (with skills and all), and it simply either ruined everything else by being so strong that it was silly to play with anything else, or it had to be nerfed so much (because range is very, very strong) that even players that liked bows didn't find it satisfying. The way it works now the bow serves a purpose, whether it's for quick spam damage like some use it for, or assassination like other use it for.
I'm sorry if it sounds like I'm not even considering this. Wehaveconsidered it a lot, and there have been much discussion about it in the old beta forums. But at the end of the day, the game became better when we turned the bow into a secondary weapon, and while perhaps a primary bow could have a place in our game it would take so much work to fine tune it we'd rather put into creating new content.
Reading this topic and a few others that popped up on trying to encourage a return to working on the bow as a primary weapon was a bit discouraging. Does this make the game become less fun? Far from it! Even playing the demo for the short time that I played (Or rather long trying out different combinations and finding out what direction I want to try going for my main style of play in this game) has show to be quiet fun even just playing the older unfinished version from start to finish. Players, well they have their likes and dislikes and in a game that encourages customization there will be some in the group that when they pick up the bow they will have an inner child that has played a game where they used it as a primary weapon and will wish it was in this game. I’m sure many will probably feel a throw back to The Legend of Zelda where the bow was a secondary weapon in that game and enjoy the little throwback.
I understand and I respect the direction that the Developers of the game wish to go with their work but I am a bit sad to say that I am one of those gamers who has played a lot of games that give you the freedom to play with a multitude of classes and I do have a love for the archer class save so far from one game. (Admittedly I am a bit of an enjoyer of being OP as an archer having done a lot of soloing in these other games.) So hearing that there is a very unlikely shot the bow will ever be looked at as a primary weapon again is saddening. So this is a topic where I do hope that it will be looked over by the developer as a way of encouragement to give the bow another look at in the future and a bit of a help from a fan of the game and a person who has tried making a game himself before in Game Maker. Even a simple game can take time to make and understanding how to code and trying to make it work right is far from easy and you have my respect to make it this far and share what you have done to other gamers is very commendable.
I apologize for this topic having quiet a few pages to start. I have done a lot of thinking and a lot of writing over the course of a few days.
Reply to MrChocodemon from Developer Teddy on his forum topic regarding ideas to make the bow a primary weapon.
This is an impressive write-up, but it pains me to simply say that making the bow a primary weapon is very unlikely. We used to have a bow as a primary weapon (with skills and all), and it simply either ruined everything else by being so strong that it was silly to play with anything else, or it had to be nerfed so much (because range is very, very strong) that even players that liked bows didn't find it satisfying. The way it works now the bow serves a purpose, whether it's for quick spam damage like some use it for, or assassination like other use it for.
I'm sorry if it sounds like I'm not even considering this. Wehaveconsidered it a lot, and there have been much discussion about it in the old beta forums. But at the end of the day, the game became better when we turned the bow into a secondary weapon, and while perhaps a primary bow could have a place in our game it would take so much work to fine tune it we'd rather put into creating new content.
Reading this topic and a few others that popped up on trying to encourage a return to working on the bow as a primary weapon was a bit discouraging. Does this make the game become less fun? Far from it! Even playing the demo for the short time that I played (Or rather long trying out different combinations and finding out what direction I want to try going for my main style of play in this game) has show to be quiet fun even just playing the older unfinished version from start to finish. Players, well they have their likes and dislikes and in a game that encourages customization there will be some in the group that when they pick up the bow they will have an inner child that has played a game where they used it as a primary weapon and will wish it was in this game. I’m sure many will probably feel a throw back to The Legend of Zelda where the bow was a secondary weapon in that game and enjoy the little throwback.
I understand and I respect the direction that the Developers of the game wish to go with their work but I am a bit sad to say that I am one of those gamers who has played a lot of games that give you the freedom to play with a multitude of classes and I do have a love for the archer class save so far from one game. (Admittedly I am a bit of an enjoyer of being OP as an archer having done a lot of soloing in these other games.) So hearing that there is a very unlikely shot the bow will ever be looked at as a primary weapon again is saddening. So this is a topic where I do hope that it will be looked over by the developer as a way of encouragement to give the bow another look at in the future and a bit of a help from a fan of the game and a person who has tried making a game himself before in Game Maker. Even a simple game can take time to make and understanding how to code and trying to make it work right is far from easy and you have my respect to make it this far and share what you have done to other gamers is very commendable.
I apologize for this topic having quiet a few pages to start. I have done a lot of thinking and a lot of writing over the course of a few days.