The G-Meister
Giga Slime
So, here we go. A bug which involves the water level raising when you teleport back to the present and an out of bounds clip used to get one of the Emblems without having to solve the puzzle. The clip can be performed in both the past and the present and doesn't actually require any boxes to be moved. You can also use it to skip the initial cutscene entirely, and do weird stuff like push boxes around while they're floating. It's kinda funny.
I decided to assemble these into a glitched speedrun route that cuts out quite a bit of time. I hesitate to teleport after pushing the boxes but there's no need to.
There's a reason I always dodging strike upward when doing the clip. If you strike upwards, it puts you close enough to the stairs to correct you to the bottom layer but far away enough from them that you don't hit the trigger that puts you back in bounds again. In both situations I use the clip, it's necessary to be on the bottom layer.
In addition, I present the easiest out of bounds clip in the game! Doesn't even require dodging strike - simply walk through these trees in the present and you're OOB. Doesn't work in the past, sadly.

I decided to assemble these into a glitched speedrun route that cuts out quite a bit of time. I hesitate to teleport after pushing the boxes but there's no need to.
There's a reason I always dodging strike upward when doing the clip. If you strike upwards, it puts you close enough to the stairs to correct you to the bottom layer but far away enough from them that you don't hit the trigger that puts you back in bounds again. In both situations I use the clip, it's necessary to be on the bottom layer.
In addition, I present the easiest out of bounds clip in the game! Doesn't even require dodging strike - simply walk through these trees in the present and you're OOB. Doesn't work in the past, sadly.
